VisionLib – Software Development Kit
Tracking for Industrial Augmented Reality Applications
Supports:
VisionLib Developer Center
Find the latest downloads, documentation and support for our VisionLib SDK.
Release Notes & News
This patch improved error messages for parameter setting, and fixed some problems in the combination of OpenXR with ImageSequences.
Read about all updates in the Changelog.
This patch fixes a bug that prevented compilation on HoloLens.
Read about all updates in the Changelog.
The new 3.1 VisionLib release presents some significant features to further simplify the development of your AR applications. These includes Nested Tracking in Unity – which ensures the possibility to establish a parent-child relationship between two TrackingAnchor and Parameter adjustment for every TrackingAnchor in Unity.
The update is rounded off by several bug fixes and enhancements.
Read about all updates in the Release Notes.
This patch fixes bugs when working with VisionLib’s new TrackingMesh and TrackingAnchor, as introduced in 3.0. To ease migration from configuration files, you can now copy init poses from .vl-files and use in Unity.
Read about all updates in the Change Log.
Introducing A New Workflow in Unity: Integrating Model Tracking Has Never Been Easier.
The latest version 3.0 provides you with an even more powerful and user-friendly solution: you can now integrate object tracking into your own AR/XR platforms even faster and more efficiently.
Read the Press Release to learn about the great functions of the new Release.
With numerous functions, VisionLib 3.0 got even more user-friendly and easier to use: the entire tracking setup can now be set up directly in Unity, there is no need to manually edit config files anymore.
Read the Release Notes to learn about all updates.
Quick Start
Your steps to model tracking:
Follow step-by-step instruction, get valuable insights and background infos:
New to VisionLib?
High Quality Tracking for AR Applications
When creating industrial augmented reality applications, it is very important where virtual content is displayed.
With VisionLib you can develop your AR applications and make sure, that information is always right where you need it: Next to the physical objects.
We achieve this with our first in class algorithms that track CAD models in the camera image.
One SDK – Many Faces
VisionLib.SDK can be used via several interfaces.
The easiest way is to plug it into Unity to anchor GameObjects to their real world counterpart.
You can also use the pure C API from your native computer vision application to track objects on industrial-grade cameras.
Supported Platforms
Native | Unity | |
---|---|---|
iOS | X | X |
Android | X | |
MacOS | X | X |
Windows | X | X |
UWP | X | X |
Hololens | X | |
Magic Leap | X | |
AR Foundation | X |
Highlights
Feature
Robust & Accurate Tracking
Watch how complex objects can be tracked reliably using VisionLib model tracking.
Feature
Quick Setup for Tracking
Setup tracking directly from within Unity: Quickly create a Unity Scene and start tracking your objects right away.
Feature
Dynamic Adjustment of Tracking Setups
See how our API can be used to define the tracking setup on the fly and change it during execution.