When using VisionLib with Unity, copy the license file into the StreamingAssets/VisionLib/ folder. And if it is not named “license.xml”, drag and drop it in the public field of the TrackingConfiguration component on the VLTracking GameObject.
When using VisionLib with Unity, copy the license file into the StreamingAssets/VisionLib/ folder. And if it is not named “license.xml”, drag and drop it in the public field of the TrackingConfiguration component on the VLTracking GameObject.
You are currently viewing a placeholder content from YouTube. To access the actual content, click the button below. Please note that doing so will share data with third-party providers.
More Information