When using VisionLib with Unity, copy the license file into the StreamingAssets/VisionLib/
folder. And if it is not named “license.xml”, drag and drop it in the public field of the TrackingConfiguration
component on the VLTracking
GameObject.
When using VisionLib with Unity, copy the license file into the StreamingAssets/VisionLib/
folder. And if it is not named “license.xml”, drag and drop it in the public field of the TrackingConfiguration
component on the VLTracking
GameObject.