When using VisionLib with Unity, copy the license file into the StreamingAssets/VisionLib/ folder. And if it is not named “license.xml”, drag and drop it in the public field of the TrackingConfiguration component on the VLTracking GameObject.
When using VisionLib with Unity, copy the license file into the StreamingAssets/VisionLib/ folder. And if it is not named “license.xml”, drag and drop it in the public field of the TrackingConfiguration component on the VLTracking GameObject.