Where Can I find the VisionLib Examples?
Since VisionLib 2.x, the example scenes have been separated from the core SDK, and grouped in a custom package. The same goes for other extensions, such as for ARFoundation or HoloLens. Note, that all examples have been separated from their core SDK files. While these are grouped in a tarball now, the examples are grouped […]
How to install VisionLib 2.x through Unity Package Manager (UPM)?
Since VisionLib 2.x, the Unity SDK is installed as a custom package, using Unity’s Package Manger. Learn more in the documentation about installation and available packages.
I get a Package Manager Error: The VisionLib package is gone, although I imported it successfully
This error can occur, when you have moved or deleted the package. UPM package content isn’t stored as files in the Unity project. Only a reference to the tarball file is. For instance, if you have imported the VisionLib package to your project from your download directory, and you remove it there, you get such […]
My license file is inside the StreamingAssets folder but still doesn’t work.
When using VisionLib with Unity, make sure you’ve copied a valid license file into the StreamingAssets/VisionLib/ folder. Also check the name of the file: if it is not named “license.xml”, drag and drop it in the public field of the TrackingConfiguration component on the VLTracking GameObject. If you still encounter problems, send us an email […]
Where should I put the license file in Unity?
When using VisionLib with Unity, copy the license file into the StreamingAssets/VisionLib/ folder. And if it is not named “license.xml”, drag and drop it in the public field of the TrackingConfiguration component on the VLTracking GameObject.