Where Can I find the VisionLib Examples?

Since VisionLib 2.x, the example scenes have been separated from the core SDK, and grouped in a custom package. The same goes for other extensions, such as for ARFoundation or HoloLens. Note, that all examples have been separated from their core SDK files. While these are grouped in a tarball now, the examples are grouped […]

My license file is inside the StreamingAssets folder but still doesn’t work.

When using VisionLib with Unity, make sure you’ve copied a valid license file into the StreamingAssets/VisionLib/ folder. Also check the name of the file: if it is not named “license.xml”,  drag and drop it in the public field of the TrackingConfiguration component on the VLTracking GameObject. If you still encounter problems, send us an email […]

Where should I put the license file in Unity?

When using VisionLib with Unity, copy the license file into the StreamingAssets/VisionLib/ folder. And if it is not named “license.xml”,  drag and drop it in the public field of the TrackingConfiguration component on the VLTracking GameObject.